- Final Render & Environmental HDR Map
- a neon sign
- Light through transparent object, and refraction
- Brazil help!
- problem of resolution
- Bmw
- brazil
- glass
- Frosted & Transluscent Glass Material
- UVW unwrap in 3ds
- Question for raytrace wizards.
- Max Resolution
- metal material and renderer...
- mapping the materials
- Realistic Character Texturing
- Rendering in layers
- arnold or arnie
- Materials help
- radiosity
- Oil texture! Need some help
- Character Head Lightning Setup!
- Material problem
- is the texporter for max5 out yet?
- rectangle lights
- Object Glow
- Candle Light problem
- mixing around textures
- my problem of rendering:::(((
- Low Poly texturing questions
- how to create textures from scratch in 3dsMax?
- diamond material
- Animated Skylight HELP!
- How can I render 'microscope' view?
- Brazil + Geom Light + Shadows
- RPF problem
- gradient question
- applying different textures to a single object
- what is falloff material?
- 360 degrees rendering
- arnold?
- Lighting setup
- Brazil Tutorials
- Realistic carpaint... how?
- what is light without a good shadow?
- 3ds max 4.2 generate shadows only
- max-radiosity_bump-problem
- Translucency with Brazil Materials....HOW?
- toon shader question
- flatening Texture coordinates
- Cigarette Texture: For the Complete Newb
- Texture With Animated Gif
- Pre-Render Reflection/Refraction maps !?!
- max radiosity
- texturing for games and so on
- Hot Metal
- how do u get more textures in max 4
- question about MAX's environment map
- Shadow of object
- How to disable light?
- 3ds directional light
- Newbie question Re: Shadows in 3DR3
- Brazil /caustics Knowledge
- 3D Studio Max + V-ray render problems
- Realistic Lighting & Great distances?
- Global Illumination - How?
- Low Detail Renders
- Feather/quill texture, help needed!
- character texture 3dsmax uvw mapping
- Custom textures
- newbie help
- Does MAX5 do Caustics? How?
- More Slot Material max 5
- Underwater Sunlight reflection
- Diffuse the situation
- Texturing a more realistic face.
- Shadows
- Light Off & Shadows On
- Net rendering, Mini-DV formats, & Square vs. Rectangular Pixles
- Wounds
- Light-tight Poly
- Viewport shading
- Material ID's
- Thanks
- problem in unwrap uvw in max 6 ?
- Brazil RIO tutorials
- Rendering on two computers
- Gallery Lighting
- Cartoon Char help about my rendering!
- Stainless Steel
- Texture Help...
- White Backdrop for Global Illumination
- Space Photorealism...
- Couple questions for materials
- Help with reflections?
- Photorealistic Lighting & Texturing.
- Help with Cotton wool material
- Mesh UVs - optimised allocation
- cone of light
- Render to Texture Alpha problem
- 2 Bump maps
- Light and shadows, help!
- MR render Artefact with Glass material...
- Snow Shader
- Blinking lights stuff!
- GARNIER cosmetic box rebuild
- sub-surface scattering in final render
- Best rendering results! How to...
- mental ray tutorials
- Widescreen
- help with texporter or similar?
- Light Tracer, Skylight & Bumps -> dark spots
- Objects Render as part of Alpha Channel?
- Rendering a very large image
- Rendering in passes?
- DOF problems... please help
- Realistic texturing with Bodypaint 3D
- Problem with Brazil r/s
- Color bleeding with brazil r\s 1.0.0
- UVW UnWrap
- Mental Ray Render Presets
- grafitti question
- HDRI with 3ds max question
- Faking area shadows in MAX6
- I have been stumped for a while on how to acheive this effect on lighting or material
- light going through text casting shadows
- Transluscent Material (Plastic) without MentalRay
- problems whith mapping an object
- How to make a cove light
- Unwrap Problem
- Occlusion in 3dsmax Tutorial
- Reflections on matte material
- a few scenes to render at night
- Render to Texture problem
- help with alpha channel
- Render Queue Engine
- Modeling terrain and texturing!
- Camera blur on city landscape scene(MAX6)
- Texture map of the miror
- Skin
- Net Rendering with 3dsmax
- Multi/sub-object texture
- Crossed references (2 max files = 1 render)
- Lighting solutions
- Inox material
- texture mapping a skate ramp
- I have a question
- Rendering different passes
- Wire texture with Brazil?
- camera matching/tracking
- Shadow Maps and HUGE scenes...
- Disabling PF Source Shadows!
- "unwrapp mesh" mapping technnics
- reflections
- About mental ray
- Materials
- Opacity maps and Volume Light + Fog
- Poor Results of Unwrap UVW
- Lighting Help
- Skin using Oen Nayar Blinn
- reflection of objects in brazil with skylight
- Where is the Max. Bounces in version 7 ?
- raytrace renderong in max 8
- Black materials in Mental Ray
- Video post tutorials
- How to apply a photo on my model?
- Mental Ray Renderer Help
- Grain.S
- Need some tips with Peltmap for Max 8.
- How To create a FOREST-plse help!!
- Too stupid for UVW-Unwrap?