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View Full Version : Lighting, Texturing, Rendering


  1. Final Render & Environmental HDR Map
  2. a neon sign
  3. Light through transparent object, and refraction
  4. Brazil help!
  5. problem of resolution
  6. Bmw
  7. brazil
  8. glass
  9. Frosted & Transluscent Glass Material
  10. UVW unwrap in 3ds
  11. Question for raytrace wizards.
  12. Max Resolution
  13. metal material and renderer...
  14. mapping the materials
  15. Realistic Character Texturing
  16. Rendering in layers
  17. arnold or arnie
  18. Materials help
  19. radiosity
  20. Oil texture! Need some help
  21. Character Head Lightning Setup!
  22. Material problem
  23. is the texporter for max5 out yet?
  24. rectangle lights
  25. Object Glow
  26. Candle Light problem
  27. mixing around textures
  28. my problem of rendering:::(((
  29. Low Poly texturing questions
  30. how to create textures from scratch in 3dsMax?
  31. diamond material
  32. Animated Skylight HELP!
  33. How can I render 'microscope' view?
  34. Brazil + Geom Light + Shadows
  35. RPF problem
  36. gradient question
  37. applying different textures to a single object
  38. what is falloff material?
  39. 360 degrees rendering
  40. arnold?
  41. Lighting setup
  42. Brazil Tutorials
  43. Realistic carpaint... how?
  44. what is light without a good shadow?
  45. 3ds max 4.2 generate shadows only
  46. max-radiosity_bump-problem
  47. Translucency with Brazil Materials....HOW?
  48. toon shader question
  49. flatening Texture coordinates
  50. Cigarette Texture: For the Complete Newb
  51. Texture With Animated Gif
  52. Pre-Render Reflection/Refraction maps !?!
  53. max radiosity
  54. texturing for games and so on
  55. Hot Metal
  56. how do u get more textures in max 4
  57. question about MAX's environment map
  58. Shadow of object
  59. How to disable light?
  60. 3ds directional light
  61. Newbie question Re: Shadows in 3DR3
  62. Brazil /caustics Knowledge
  63. 3D Studio Max + V-ray render problems
  64. Realistic Lighting & Great distances?
  65. Global Illumination - How?
  66. Low Detail Renders
  67. Feather/quill texture, help needed!
  68. character texture 3dsmax uvw mapping
  69. Custom textures
  70. newbie help
  71. Does MAX5 do Caustics? How?
  72. More Slot Material max 5
  73. Underwater Sunlight reflection
  74. Diffuse the situation
  75. Texturing a more realistic face.
  76. Shadows
  77. Light Off & Shadows On
  78. Net rendering, Mini-DV formats, & Square vs. Rectangular Pixles
  79. Wounds
  80. Light-tight Poly
  81. Viewport shading
  82. Material ID's
  83. Thanks
  84. problem in unwrap uvw in max 6 ?
  85. Brazil RIO tutorials
  86. Rendering on two computers
  87. Gallery Lighting
  88. Cartoon Char help about my rendering!
  89. Stainless Steel
  90. Texture Help...
  91. White Backdrop for Global Illumination
  92. Space Photorealism...
  93. Couple questions for materials
  94. Help with reflections?
  95. Photorealistic Lighting & Texturing.
  96. Help with Cotton wool material
  97. Mesh UVs - optimised allocation
  98. cone of light
  99. Render to Texture Alpha problem
  100. 2 Bump maps
  101. Light and shadows, help!
  102. MR render Artefact with Glass material...
  103. Snow Shader
  104. Blinking lights stuff!
  105. GARNIER cosmetic box rebuild
  106. sub-surface scattering in final render
  107. Best rendering results! How to...
  108. mental ray tutorials
  109. Widescreen
  110. help with texporter or similar?
  111. Light Tracer, Skylight & Bumps -> dark spots
  112. Objects Render as part of Alpha Channel?
  113. Rendering a very large image
  114. Rendering in passes?
  115. DOF problems... please help
  116. Realistic texturing with Bodypaint 3D
  117. Problem with Brazil r/s
  118. Color bleeding with brazil r\s 1.0.0
  119. UVW UnWrap
  120. Mental Ray Render Presets
  121. grafitti question
  122. HDRI with 3ds max question
  123. Faking area shadows in MAX6
  124. I have been stumped for a while on how to acheive this effect on lighting or material
  125. light going through text casting shadows
  126. Transluscent Material (Plastic) without MentalRay
  127. problems whith mapping an object
  128. How to make a cove light
  129. Unwrap Problem
  130. Occlusion in 3dsmax Tutorial
  131. Reflections on matte material
  132. a few scenes to render at night
  133. Render to Texture problem
  134. help with alpha channel
  135. Render Queue Engine
  136. Modeling terrain and texturing!
  137. Camera blur on city landscape scene(MAX6)
  138. Texture map of the miror
  139. Skin
  140. Net Rendering with 3dsmax
  141. Multi/sub-object texture
  142. Crossed references (2 max files = 1 render)
  143. Lighting solutions
  144. Inox material
  145. texture mapping a skate ramp
  146. I have a question
  147. Rendering different passes
  148. Wire texture with Brazil?
  149. camera matching/tracking
  150. Shadow Maps and HUGE scenes...
  151. Disabling PF Source Shadows!
  152. "unwrapp mesh" mapping technnics
  153. reflections
  154. About mental ray
  155. Materials
  156. Opacity maps and Volume Light + Fog
  157. Poor Results of Unwrap UVW
  158. Lighting Help
  159. Skin using Oen Nayar Blinn
  160. reflection of objects in brazil with skylight
  161. Where is the Max. Bounces in version 7 ?
  162. raytrace renderong in max 8
  163. Black materials in Mental Ray
  164. Video post tutorials
  165. How to apply a photo on my model?
  166. Mental Ray Renderer Help
  167. Grain.S
  168. Need some tips with Peltmap for Max 8.
  169. How To create a FOREST-plse help!!
  170. Too stupid for UVW-Unwrap?